I know this isn't new anymore, but I just wanted to share (and bookmark);
it's worth it.
Finally submitted Carminder. Can't wait for it to go live!
Wow. This has to be one of the prettiest free templates to showcase
your iPhone app.
From Tympanus.net. ==Thanks, Mary Lou!==
I need to bookmark this. And so should you.
There's this framework called Search Kit, which despite being insanely powerful and useful for finding information, is something that almost no one has ever heard of.
Whoa, indeed.
Whoa. Timepiece, a symbol font that displays numeric time with analog face: http://t.co/km3N0rbhyd (thx @fchimero).
Via @cameronmoll.
Markdown to rich text in Mail.app with 1 click by @tobiasoleary: ckyp.us/dR1j;
via Brett Terpstra.
This is going to be ==awesome==.
So what if you didn't pay attention in Geometry class--this is the real world, and in the real world, you have
CGGeometry.h
Know it well, and you'll be on your way to discovering great new user interfaces in your apps. Do good enough of a job with that, and you may run into the greatest arithmetic problem of all: adding up all of the money you'll make with your awesome new app. Mathematical!
Here is the whole writeup; totally worth a read.
Today I found this great block-based UIAlertView, by Warren Moore. You can customize pretty much everything, except textAttributes for each button type separately. I forked it, modified it and also added a customizable, random angle for the (included) fall animation when dismissed.
Among other things, it supports landscape ==and== rotation from one orientation to another (some classes I stumbled upon 'till now supported both orientations as well, but not the rotation from one to another; silly, I know).
I issued a pull request, so until it gets approved (if it ever does) you can find the tweaked version on my GitHub.
This will be my go-to UIAlertView from now on.
Damn, this is pretty nice. Add particle effects to UIKit, just like in Cocos2D: create them with UIEffectDesigner, then add them to your project with UIEffectDesignerView. Works for both iOS and Mac. Still in beta, but I haven't found any glitches so far.
It's as easy as:
#import "UIEffectDesignerView.h"
...
UIEffectDesignerView* effectView = [UIEffectDesignerView effectWithFile:@"name_of_your_choice.ped"];
[self.view addSubview:effectView];Really nice utility class to modify the frame of an UIView. Semantically and without the multitude of CGRectMakes, using more readable stuff like:
[view.po_frameBuilder setWidth:100.0f height:40.0f]You can find the class on his GitHub and read about it on his blog.
==Thanks, Sebastian!==